G20 Flagship projects
Title of the Project:
Syrian users (initially), other populations eventually
Status of the project:
start date, duration:
The learning games resulting from the project were launched on March 20, 2017. Both games can be downloaded by searching for "EduApp4Syria" on Google Play or App Store
Geographical impact of project:
Funds available for the project:
20 Mio NOK
in support of low income and developing countries
Description of the project:
Through the international innovative EduApp4Syria competition, the Norwegian government and several international partners sourced the development of two smartphone apps that can help Syrian children (aged 5-10) learn to read in Arabic and improve their psychosocial well-being. The two winning games were selected from 78 submissions by an international expert jury. The winning games were chosen for their high quality and different approaches and gameplay that appeal to a variety of children.
The games have open source licenses to encourage maximum use and further creativity, and several stakeholders are already planning to revise one or both of the games into several languages that can reach millions of users in low-income countries.
Foundational literacy is crucial for developing digital literacy. In low-income countries, girls and women often are not allowed to – or do not have time to – leave the home in order to attend literacy classes. At the same time, smartphone penetration is increasing also among these populations, and technology companies see a clear market case for reaching more girls and women. Norway is therefore in close dialogue with stakeholders, such as mobile operators, about collaboration on the outreach of the EduApp4Syria games in a variety of languages, so that these games can be used as self-learning tools for foundational literacy learning on mobile devices.
Impact of the project:
Millions of girls and women can potentially be reached with opportunities for self-learning of literacy skills on mobile devices.
Area of focus of the project:
- access and affordability of ICT to women and girls
- ICT in formal education (teacher education, learning materials)